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Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture.
The toon look on the ocean is nice, even if you lose the "motion."
Abstract:
This plugin continuously tracks where you are looking at. Based on that info it focusses up to four configurable and positionable lights (three from the front and sides and one backlight) on the target. The lights move and rotate with the the player, so you will always enlighten the...