• Hi Guest!

    This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
    You can check out the details in our official announcement!
Light Options

Plugins Light Options

  • Prototype implementation for clothing layer selection.
    • By default, VAM renders clothing into layer 0, which made it hard to move a character completely into another layer for layer filtering. Fixing this required adding a separate SkinWrap, similar to how multiple states work (i.e. normal/exposed) on some built-in clothing.

There's a lot of room for bugs with this one. Let me know if it doesn't work right for you!

1701634526364.png
  • Added toggles to non-session instances of LightOptions that toggle which game layers are affected by the light.
    • Note: by default everything is rendered on layer 0
  • Added a new script, LightLayerEditor, which can be added to atoms to modify which layers they're drawn to
    • For People
      • Use the sliders for skin and hair. The mesh renderer settings don't do much.
      • There is no easy way to change the layer for clothing, unfortunately.
    • For CUAs
      • Use the mesh render sliders (or the 'all')

  • Added shadowNormalBias (directional light only) and shadowNearPlane
  • Tweaked slider quick-button settings
  • Added a bit of additional documentation
  • Can now be added as a Session/Scene plugin and will affect all lights present or added.
  • Shadow resolution now goes up to 16, and each step represents a power of 2 (starting with 2^0 at 1)
Back
Top Bottom