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⠀A collection of 8 HDRIs of Tatooine location from the game Star Wars: Battlefront II. All images are in 8K resolution, and the package was assembled without compression for maximum picture quality.
⠀The .var includes a demo SubScene with optimal (in my opinion) PostProcessing settings...
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⠀A collection of 6 HDRIs of Takodana location from the game Star Wars: Battlefront II. All images are in 8K resolution, and the package was assembled without compression for maximum picture quality.
⠀The .var includes a demo SubScene with optimal (in my opinion) PostProcessing settings...
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⠀A collection of 11 HDRIs of some locations from Frotnite. All images are in 4K resolution, and the package was assembled without compression for maximum picture quality.
⠀The .var includes a demo SubScene with optimal (in my opinion) PostProcessing settings. Sometimes it's better to turn off...
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⠀A collection of 8 HDRIs of Kashyyyk location from the game Star Wars: Battlefront II. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing...
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⠀A collection of 10 HDRIs of Jakku and Yavin 4 locations from the game Star Wars: Battlefront II. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion)...
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⠀A collection of 7 HDRIs of Endor location from the game Star Wars: Battlefront II. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing...
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⠀A collection of 9 HDRIs of Death Star location from the game Star Wars: Battlefront II. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing...
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⠀A collection of 9 HDRIs of Crait and Noth locations from the game Star Wars: Battlefront II. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion)...
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⠀A collection of 7 HDRIs of Bespin location from the game Star Wars: Battlefront II. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing...
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⠀All weapon of Aerith, Cloud, Barret, Rufus and Sephiroth from Final Fantasy 7, directly ported and adapted to the size of VAM characters. The .var includes a demo SubScene with optimal (in my opinion) PostProcessing settings.
⠀Textures are original in 2K resolution with normal maps, so the...
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⠀A collection of 9 HDRIs of some locations from Overwatch. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing settings. Sometimes it's...
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⠀A collection of 9 HDRIs of some locations from Overwatch. All images are in 8K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing settings. Sometimes it's...
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⠀A collection of 15 HDRIs of some locations from Overwatch. All images are in 4K resolution, prefabs have a template structure and names (facilitates interaction with them through scripts).
⠀The .var includes demo Scene with optimal (in my opinion) PostProcessing settings. Sometimes it's...
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⠀TNTina's room from Fortnite Chapter 2 Season 2, adapted to the size of VAM characters. The .var includes demo Scene with optimal (in my opinion) PostProcessing settings. It is recommended to set the FoV at 60°.
⠀Original scene is very small, essentially one corner, so I had to make changes...
Heres another L4D model and its Rochelle for L4D2!
She comes with her full outfit and hair as clothing too, with some options included, and her body is sculpted from the ground up to be as game accurate as possible.
There is still 1 more L4D model im planning on releasing to stay tuned next...
Heres Hitomi from DOA that someone commissioned. I may work on some other DOA models down the line.
All you see is her clothing including her hair with some sim on it. Its not perfect (as you can see the clippings) as its pretty low polygons to work with.
As always link on discord when joining.
Another L4D model and its the hillbilly mechanic Ellis!
His body is sculpted from the ground up to be as game accurate as possible BUT i did cheat with the textures by using a nude model of him which completes his tribal tattoo and adds a few more lore friendly ones too.
As always link on...
To kick off this month of Spooks heres one of gamings most iconic zombie slayer Zoey!
Her body is built from the ground up to be accurate to her game model with her full outfit.
Her shoes might have some issues with non flat poses mainly because i had to rewrap it with Stoppers clothing...
Here's the second Lies of P model and its the weapon upgrade merchant Eugenie!
Her body is sculpted from the ground up to be as game accurate as possible, with her hair being an asset with physics on it, and she has some of her tools included with colliders enabled.
As always link on discord...
Since today marks the release of one of my most hyped releases of 2023, Here's Sophia from Lies of P!
I decided to delay releasing Soap mostly to celebrate the launch of LoP. So there will be another release model of that game coming soon.
Her body is sculpted to match in game accuracy and her...